data class DialogState
(source)
The Dialog state.
<init> |
The Dialog state. DialogState(currentIntent: Intent? = null, entityValues: MutableMap<String, EntityStateValue> = mutableMapOf(), context: MutableMap<String, Any> = mutableMapOf(), userLocation: UserLocation? = null, nextActionState: NextUserActionState? = null) |
context |
The context of the dialog, a versatile map. val context: MutableMap<String, Any> |
currentIntent |
The current Intent of the dialog, can be null. var currentIntent: Intent? |
entityValues |
The current entity values (with their history). val entityValues: MutableMap<String, EntityStateValue> |
nextActionState |
The NextUserActionState if any. If not null, it will be applied to the next user action, with NLP custom qualifiers. var nextActionState: NextUserActionState? |
userLocation |
The current UserLocation if any. var userLocation: UserLocation? |
changeValue |
Change an entity value. Keep previous entity values history. fun changeValue(entity: Entity, newValue: Value?): Unit fun changeValue(newValue: EntityValue): Unit fun changeValue(role: String, newValue: EntityValue?): Unit |
cleanupState |
Same than resetState but remove also entity values history. fun cleanupState(): Unit |
hasEntity |
fun hasEntity(role: String): Boolean |
hasEntityPredefinedValue |
Does this event contains specified predefined value entity? fun hasEntityPredefinedValue(role: String, value: String): Boolean |
resetAllEntityValues |
Reset all entity values. Keep entity values history. fun resetAllEntityValues(): Unit |
resetState |
Reset all entity values, context values, userLocation and nextActionState but keep entity values history. fun resetState(): Unit |
resetValue |
Reset the value of an entity. Keep entity values history. fun resetValue(role: String): Unit |
setContextValue |
Updates persistent context value. Do not store Collection or Map in the context, only plain objects or typed arrays. fun setContextValue(name: String, value: Any?): Unit |
setValue |
Set a new entity value. Remove previous entity values history. fun setValue(role: String, value: EntityValue): Unit fun setValue(entity: Entity, value: Value): Unit |
initFromDialogState |
Init a new state from the specified state. fun initFromDialogState(dialog: DialogState): DialogState |