interface UserTimelineDAO
(source)
To access UserTimelines.
getArchivedEntityValues |
Returns the archived values for the state id. abstract fun getArchivedEntityValues(stateValueId: Id<EntityStateValue>, oldActionsMap: Map<Id<Action>, Action> = emptyMap()): List<ArchivedEntityValue> |
getClientDialogs |
Returns the dialogs of specified client id. abstract fun getClientDialogs(namespace: String, clientId: String, storyDefinitionProvider: (String) -> StoryDefinition): List<Dialog> |
getDialogsUpdatedFrom |
Returns all dialogs updated after the specified Instant. abstract fun getDialogsUpdatedFrom(namespace: String, from: Instant, storyDefinitionProvider: (String) -> StoryDefinition): List<Dialog> |
getLastStoryId |
Returns the last story id of the specified user, if any. abstract fun getLastStoryId(namespace: String, playerId: PlayerId): String? |
getSnapshots |
Gets the snapshots of a dialog. abstract fun getSnapshots(dialogId: Id<Dialog>): List<Snapshot> |
loadByTemporaryIdsWithoutDialogs |
Loads without the dialogs. abstract fun loadByTemporaryIdsWithoutDialogs(namespace: String, temporaryIds: List<String>): List<UserTimeline> |
loadWithLastValidDialog |
Loads with last dialog. If no timeline exists, creates a new one. abstract fun loadWithLastValidDialog(namespace: String, userId: PlayerId, priorUserId: PlayerId? = null, groupId: String? = null, storyDefinitionProvider: (String) -> StoryDefinition): UserTimeline |
loadWithoutDialogs |
Loads without the dialogs. If no timeline, create a new one. abstract fun loadWithoutDialogs(namespace: String, userId: PlayerId): UserTimeline |
remove |
Remove the timeline and the associated dialogs. abstract fun remove(namespace: String, playerId: PlayerId): Unit |
removeClient |
Remove all timelines and associated dialogs of a client. abstract fun removeClient(namespace: String, clientId: String): Unit |
save |
Saves the timeline. abstract fun save(userTimeline: UserTimeline, botDefinition: BotDefinition): Unit abstract fun save(userTimeline: UserTimeline, namespace: String): Unit |
updatePlayerId |
Update playerId for dialog and user timelines. abstract fun updatePlayerId(namespace: String, oldPlayerId: PlayerId, newPlayerId: PlayerId): Unit |